State of Play
This is the first collected exploration of law and virtual worlds for the wider legal and scholarly community. This special symposium issue grows out of the first annual State of Play conference held at New York Law School on November 13-15, 2003. The conference brought together leading scholars and practitioners with game designers and software industry professionals to explore the new frontier of cyberspace: the virtual world.
I. Introduction
- Introduction: The State of Play, Beth Simone Noveck
II. Essays and Reflections
- Virtual Worldliness: What the Imaginary Asks of the Real, Richard A. Bartle
- The New Alphabet, Douglas Rushkoff
- How Online Games May Change the Law and Legally Significant Institutions, David R. Johnson
- Law and Liberty in Virtual Worlds, Jack M. Balkin
III. Articles
- Escaping the Gilded Cage: User Created Content and Building the Metaverse, Corey Ondrejka
- Virtual Worlds, Real Rules, Caroline Bradley & A. Michael Froomkin
- Virtual Worlds as Comparative Law, James Grimmelmann
- The Right to Play, Edward Castronova
- Who’s In Charge of Who I Am?: Identity and Law Online, Susan P. Crawford
- Information Privacy in Virtual Worlds: Identifying Unique Concerns Beyond the Online and Offline Worlds, Tal Z. Zarsky
- Bringing Online Dispute Resolution to Virtual Worlds: Creating Processes Through Code, Ethan Katsh
- Virtual Crimes, F. Gregory Lastowska & Dan Hunter
- Legal Aesthetics of the Family and the Nation: AgoraXchange and Notes Toward Re-Imaging the Future, Jacqueline Stevens
IV. Notes and Comments
- Sound and Fury Signifying Nothing?: Jurgen Bϋssow’s Battle Against Hate-Speech on the Internet, Eric T. Eberwine
- United States v. Jarrett, Andres A. Munoz
- United States v. Irving, Jared Spitalnick
V. Additional Submissions
- MMORPG’s in the College Classroom, Aaron Delwiche
- Friendsters, Tricksters, and Playculture, Mary Flanagan
- Violence in Virtual Societies, Peter Judmaier
- Who Killed Miss Norway?, Tracy Spaight